Picture my booty up in 3D
Picture my booty up in 3D
Oh, this is the one where the female mario enemies kidnap baby Mario and piss off Yoshi, who's a T-rex, and it ends up with them running with their clothes ripped.
Oh…
freaky bitch broke my game, kneecaps and remade the game too for some reason.
never change Ollie
I never knew he was called Ollie. I always called him Benny.
“How big was it?”
Sonic:
eh, could use some more time in the oven
try it yourself then
Hank:
He is a great all-rounder, his speed and high damage can easily mess up the enemy if not careful. Great for beginners but can still captivate the veterans of the game.
Christhoff:
Great at up close but even greater from downtown, Jeb is one of the hardest character to approach and his combo game is no joke, but his slow attacks can bend him on his knee, requiring some of the higher skill floors and general game knowledge in the game, this one of the scariest character to go up against.
Sanford:
A monster at close range, easily closing games faster than most of his peers. All off this comes with a great loss in the range department, only having his hook to close the distance and due to his slow recovery can be a death sentence.
Tricky:
The most fragile of the roster, made up with his fast start up and screen control requiring a lot of quick thinking and fast reaction, or just luck. His disjointed moves and the chaos factor he brings can drive even the most resilient of players mad.
Deimos:
High Speed, great at both ranged and melee with the longest combos in the game, everything at the cost of low health and damage. This smoker is the glassiest of cannons in the game, that pays off when mastered.
Auditor:
Having the densest kit and the hardest inputs, he is quite the challenge for both the player and the opponent, needing deep knowledge of what you and the enemy can do.
2BDamned:
Not the greatest of fighters, but his quick moves and mix ups can easily turn the table and put the enemy in a guessing game. Do not sleep on this guy, or he will be the one saying "good night".
Sheriff:
Monster at range but comically weak when in arms reach, but that's what the extra armor is for. He can be one of the most annoying character to take down and will kill you quick if not careful.
Victor:
A fast, somewhat squishy and low damage build is one of the most beginner friendly, with his moveset having an answer for just about everything. He's great for newcomers of the genre.
Burger Gil:
Big, strong and scary, Gil will try to slice the competition or throw burgers to the more shy of customers. His slow movement and huge mass can and will get in the way, maybe don’t play as brain dead as he is.
Retainer:
The definition of a speeding train, fast, big and fatal to get hit by. always pushing to be in your face and hard to get rid of too. His slow start up and lack of range attacks do leave a lot to be desired, but that won’t stop him from following his mission.
Mag agent: Torture
A big boy who can grab you from anywhere and mess those worms up, if he’s fast enough of course. He might seem scary, but learning his bloody tango can lead to his downfall, if you can predict him that is.
Hot Dog vendor:
He’s not really strong, not the best jogger and definitely not as scary as the others, but is that a bad thing. His very high risk high reward style of play may seem too taxing for some, but his low profile can cross up the enemy and lead to some unexpected results.
Dr Crackpot:
This maniacal cultist doesn’t like face to face confrontation, that’s why he learned magic to outrange his opponents. His escaping maneuvers are as great as the player can bring them to, the only challenge now is to not choke to the pression.
Church:
He is loud, he is dumb, he is Church and he will punch you for getting in his way. His electric punches leads to think he has terrible range, but don’t get fooled, he somehow learned to shoot electric projectiles at these lamer bullies, and he sure is proud of it.
Jorge:
The wisecracking meathead. He can shoot from the corner of the screen and laugh about it too, but if you get too close, he will kick you into orbit, or punch you.
Project Gestalt:
The biggest character in the game, and still not accurate to his canonical height, he is strong and powerful, but also forgot to have a lot of buttons. His unusual moveset and unorthodox characteristics can lead to unpredictable results.
Director Phobos:
The imposing God Emperor, using his devastating (yet slow) blows and deceptively good evasive techniques to annihilate the heretics and unbelievers.
Gambler:
Like his name suggest, he’s about luck. Since he’s not really a fighter, a lot of his moves have variables that can either destroy the enemy or bite back, but that’s what his high endurance prepared him for. Just a small price for the holder of the machine’s secret.
S-3lf Eater:
What a small bean he is, and now look at his bigger brother. Commanding both Dr Gonne and his vessel, the player must use the immortal (killable but always back for one more round is more like it), fast and heavy hitting, mechanical slayer to protect his weaker but faster incarnation.
Creber:
Have you ever stepped on an ant, just for it to toss you and call their ant friends to beat you up and take your lunch money. Creber can easily messes the opponent up with his cloning abilities evading attacks and striking back where least expected.
Kelzad:
Echo fighter of Hank. Have fun with your taser or whatever.
Maximum Ninja:
A resourceful son of a bitch is what he is, having the most varied collection of tools to finish the job, if it can bleed you can kill it. Just make sure to know when to use what, or you might cut yourself.
Omega:
That high tech suit sure packs a punch, make sure to know how to throw it, given the many buttons this character has.
classic mars scenary
girl I got an entire rotisserie chicken in my coat pocket
*blows up pancakes with mind*
that's one happy bird
day
Shut up
Joined on 2/27/24